ELIAS

Game concept | 2024

Elias is an individual design document sharing a game concept, designed specifically for one chosen person, instead of a target public.

Without limits regarding the design complexity or its feasibility, the goal was to develop a reflexion on what designing narrative games meant for us, while communicating visually our ideas, both written and schematized.

Here, I imagined a game concept for a friend, by according themes, goals, and mechanics to his wishes, his personality and his interests.

Elias is a short narrative experience that invites to introspection and to personal (re)discovery. The player discovers a oneiric world, representation of Elias’ psyche, inhabited by his doubts, feelings and dilemmas. Through a few chapters that recount key moments of Elias’ life and feelings, the player influences him on his way towards self-acceptance and self-understanding, to obtain one of four possible endings. Feelings and human relationships have a major space in this experience, inviting the players to think about their own relation to these thematics.

I am currently working on an english translation, I will make it avalaible here in the future.

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